Viewing File: /home/ubuntu/route-and-root-frontend-base/node_modules/framer-motion/dist/es/motion/index.mjs

import { __assign } from 'tslib';
import * as React from 'react';
import { forwardRef, useContext } from 'react';
import { useFeatures } from './features/use-features.mjs';
import { MotionConfigContext } from '../context/MotionConfigContext.mjs';
import { MotionContext } from '../context/MotionContext/index.mjs';
import { useVisualElement } from './utils/use-visual-element.mjs';
import { useMotionRef } from './utils/use-motion-ref.mjs';
import { useCreateMotionContext } from '../context/MotionContext/create.mjs';
import { loadFeatures, featureDefinitions } from './features/definitions.mjs';
import { isBrowser } from '../utils/is-browser.mjs';
import { useProjectionId } from '../projection/node/id.mjs';
import { LayoutGroupContext } from '../context/LayoutGroupContext.mjs';
import { useProjection } from './features/use-projection.mjs';
import { VisualElementHandler } from './utils/VisualElementHandler.mjs';

/**
 * Create a `motion` component.
 *
 * This function accepts a Component argument, which can be either a string (ie "div"
 * for `motion.div`), or an actual React component.
 *
 * Alongside this is a config option which provides a way of rendering the provided
 * component "offline", or outside the React render cycle.
 */
function createMotionComponent(_a) {
    var preloadedFeatures = _a.preloadedFeatures, createVisualElement = _a.createVisualElement, projectionNodeConstructor = _a.projectionNodeConstructor, useRender = _a.useRender, useVisualState = _a.useVisualState, Component = _a.Component;
    preloadedFeatures && loadFeatures(preloadedFeatures);
    function MotionComponent(props, externalRef) {
        var layoutId = useLayoutId(props);
        props = __assign(__assign({}, props), { layoutId: layoutId });
        /**
         * If we're rendering in a static environment, we only visually update the component
         * as a result of a React-rerender rather than interactions or animations. This
         * means we don't need to load additional memory structures like VisualElement,
         * or any gesture/animation features.
         */
        var config = useContext(MotionConfigContext);
        var features = null;
        var context = useCreateMotionContext(props);
        /**
         * Create a unique projection ID for this component. If a new component is added
         * during a layout animation we'll use this to query the DOM and hydrate its ref early, allowing
         * us to measure it as soon as any layout effect flushes pending layout animations.
         *
         * Performance note: It'd be better not to have to search the DOM for these elements.
         * For newly-entering components it could be enough to only correct treeScale, in which
         * case we could mount in a scale-correction mode. This wouldn't be enough for
         * shared element transitions however. Perhaps for those we could revert to a root node
         * that gets forceRendered and layout animations are triggered on its layout effect.
         */
        var projectionId = config.isStatic ? undefined : useProjectionId();
        /**
         *
         */
        var visualState = useVisualState(props, config.isStatic);
        if (!config.isStatic && isBrowser) {
            /**
             * Create a VisualElement for this component. A VisualElement provides a common
             * interface to renderer-specific APIs (ie DOM/Three.js etc) as well as
             * providing a way of rendering to these APIs outside of the React render loop
             * for more performant animations and interactions
             */
            context.visualElement = useVisualElement(Component, visualState, __assign(__assign({}, config), props), createVisualElement);
            useProjection(projectionId, props, context.visualElement, projectionNodeConstructor ||
                featureDefinitions.projectionNodeConstructor);
            /**
             * Load Motion gesture and animation features. These are rendered as renderless
             * components so each feature can optionally make use of React lifecycle methods.
             */
            features = useFeatures(props, context.visualElement, preloadedFeatures);
        }
        /**
         * The mount order and hierarchy is specific to ensure our element ref
         * is hydrated by the time features fire their effects.
         */
        return (React.createElement(VisualElementHandler, { visualElement: context.visualElement, props: __assign(__assign({}, config), props) },
            features,
            React.createElement(MotionContext.Provider, { value: context }, useRender(Component, props, projectionId, useMotionRef(visualState, context.visualElement, externalRef), visualState, config.isStatic, context.visualElement))));
    }
    return forwardRef(MotionComponent);
}
function useLayoutId(_a) {
    var _b;
    var layoutId = _a.layoutId;
    var layoutGroupId = (_b = useContext(LayoutGroupContext)) === null || _b === void 0 ? void 0 : _b.id;
    return layoutGroupId && layoutId !== undefined
        ? layoutGroupId + "-" + layoutId
        : layoutId;
}

export { createMotionComponent };
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